Nevertheless, most human settlements, including the Hegemony, only enter battle when it comes banging on their door. The Outpost is one of humanity’s last hopes, and its perfectly organized army wages guerilla warfare against Moloch at every turn. Great wastelands-surrounding what was left of once great cities-are home to another distinct enemy: Borgo, a charismatic leader who controls an army of gruesome mutants. Moreover, the ruined cities are constantly patrolled by the machines sent from the north, where Moloch, a vast cybernetic entity, appeared. Neuroshima Hex 3. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile. Conflicts between such groups are not uncommon-territory, food, and equipment are scarce, and well worth the fight. The first French edition of Neuroshima Hex, released in 2008, included an additional four Mercenary tiles. The remains of humanity took shelter in the ruins of cities and organized small communities, gangs, and armies.
You win once you’ve destroyed your opponent’s HQ or once a player runs out of tiles and your HQ has less damage than your opponent’s.Īrmies wage endless battles set in the world of the original Neuroshima RPG: a post-apocalyptic universe torn apart by war between humans and machines. You begin the game with your HQ at 20 hit points and wage war against your opponent in a back and forth strategic battle as you place and manipulate your tiles.
Each Army deck consists of 34 tiles including Warriors, Modules, and Actions. Each player leads one of the four Armies: Borgo, Hegemony, Moloch, or Outpost. Neuroshima Hex! is a strategy board game set in the post-apocalyptic world of Neuroshima.